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Since I was a child, I was fascinated by videogames. I discovered new worlds, solved puzzles or fought as an barbarian against the powers of evil. It was fun, it was challenging and it fired my imagination.

I'm an 27 years old diploma gradate in multimedia and communication. During my study I worked as an intern at Deck 13 a Video game Developing Company, located in Frankfurt/Main. This encouraged my desire to not just play but create this unique and fantastic game worlds, myself. Concerning my diploma thesis I wanted to find an issue which also deals with that. So in this blog you find some information about the development of my thesis:

"Developing A Concept For A Videogame with Focus on Story and Graphics"

Developing Process Moira

During my diploma thesis, Moiras character changed due to the story I wrote and how she sees the world and people around her. So it seems more appropriate to me to make her a little bit older, than she looked like in the first concept.

So she got rid of some baby fat in her face.
 After rendering in the model in Zbrush, I painted over some details like Eyebrows, Hair and Eyelashes.
The next step was her body and clothes. The body should be a bit taller but concerning the clothes I oriented me on my first clothing concepts.

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    2D (6) 3D (4) Character (9) Concept (10) Development (2) Environment (1) Mandigo (3) Moira (5) Mortimer (1) Outfit (2) Print (1) Story (2) Zbrush (4)
  • About me

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    - Christina Ziem -
    Berlin, Germany
    loves painting, 3d modelling, gaming and telling stories about little girls
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    Books
    • Creating Emotion in Games: The Craft and Art of Emotioneering - David Freeman
    • Game Development Essentials: Game Story and Character Development - Brenda Novak , Wade Krawczyk
    • Game Development Essentials: Level Design and Gameplay - Travis Castillo , Jeannie Novak
    • Game Development Essentials: Gameplay Mechanics - Jeannie Novak, Troy Dunniway
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