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Since I was a child, I was fascinated by videogames. I discovered new worlds, solved puzzles or fought as an barbarian against the powers of evil. It was fun, it was challenging and it fired my imagination.

I'm an 27 years old diploma gradate in multimedia and communication. During my study I worked as an intern at Deck 13 a Video game Developing Company, located in Frankfurt/Main. This encouraged my desire to not just play but create this unique and fantastic game worlds, myself. Concerning my diploma thesis I wanted to find an issue which also deals with that. So in this blog you find some information about the development of my thesis:

"Developing A Concept For A Videogame with Focus on Story and Graphics"

Birth - The beginning of my diploma thesis

Starting in April 2009 I tried to find out what I want to do exactly in my diploma thesis.

mindmap

It was and is an step-by-step process in which many ideas and researches ended no where but helped me proceeding. Literature and articles on the internet about Game-design, -play and -development also helped me. Check my book list.



Starting with storytelling I needed to find out how to write a story for a game and what's the difference to writing for film. I had several story ideas and spend much time on writing and developing them further but everything I made up until June 2009 wasn't used ;)
I investigated my favourite games because I wanted to know why they are so much fun. At some point I thought about making a game for children, which should be educational. So I spend three weeks on investigating on-line and off-line games for children. In the end this idea was thrown away because without and psychologists and pedagogues this won't work.
Concerning the technical issues I made a tutorial-game with Unity Gameengine and realized that you get things going pretty quick with this engine. So I will definitely use it to present the graphical appearance of my game concept.
In July 2009 I rediscovered a story idea I totally forgot. Then I knew this is it what my game should be about. So I developed it further and I'm still working on it so It isn't finished ;) but I'm quite confident about that.
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1 Comment

  1. Frances Dixon on 10.06.2013, 04:29:00

    So, how’s your thesis now? I hope you already finish it and successfully defended it. From the looks of it, I think you got everything on your thesis under control. Well, it is really a good idea to plan ahead. That way, you can easily organize all your idea and put them in a place that they belong to avoid mistake that can take too much time to fix.

     


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    - Christina Ziem -
    Berlin, Germany
    loves painting, 3d modelling, gaming and telling stories about little girls
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    Books
    • Creating Emotion in Games: The Craft and Art of Emotioneering - David Freeman
    • Game Development Essentials: Game Story and Character Development - Brenda Novak , Wade Krawczyk
    • Game Development Essentials: Level Design and Gameplay - Travis Castillo , Jeannie Novak
    • Game Development Essentials: Gameplay Mechanics - Jeannie Novak, Troy Dunniway
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